Round 1 closes Tuesday, June 2 Cohort capped at 30 seats Enroll from $97
Camp Claude.
Join the cohort

The Claude Interface Tour — Three Doors, Three Dashboards

A visual walkthrough of what learners actually see when they open Claude across Chat, Cowork, and Code.

6 min read Module 01 Free · Open curriculum

The Claude Interface Tour — Three Doors, Three Dashboards

A visual walkthrough of what learners actually see when they open Claude.

Working draft — April 17, 2026


Why This Asset Exists

Most learners can’t build a mental model of Claude without seeing the interface. Words like “Cowork” and “Code” mean nothing until you’ve looked at the sidebar and watched your brain sort the buttons. This asset is pure orientation — the three doors, side by side, with every button named and placed.

Use it as the first slide of Session 1. Use it again any time a learner says “wait, which one of these does that?”


The Three Doors, Side by Side

At the top of the Claude desktop app, three tabs sit next to each other:

Chat (speech bubble icon) — the chatbot. Conversations, thinking, research. Cowork (split-squares icon) — the sandboxed task executor. Real work on real files. Code (</> icon) — the full agentic workstation. Terminal, multi-project, power user.

Clicking each tab changes the sidebar below. Same app, same account, three different workspaces.


Chat — The Chat Sidebar

When you click the Chat tab, the sidebar shows four items:

PrimitiveWhat it is
+ New chatStarts a new conversation. Ephemeral by default — lives in your history but doesn’t have a dedicated home.
ProjectsContext containers. Each Project has its own pinned files, custom instructions, and conversation history scoped to one goal.
CustomizeWhere you manage skills, connectors, and personal settings. Same button appears in Cowork and Code — changes here apply everywhere.
ArtifactsA gallery of generated documents, code, tables, and images from across your chats. Claude’s output lives here as real artifacts you can keep iterating on.

Teaching note. Chat has no automation primitive, no Scheduled, no Dispatch. Chat is for thinking, not running. That absence is meaningful — don’t try to explain it away.


Cowork — The Cowork Sidebar

When you click the Cowork tab, the sidebar shows five items:

PrimitiveWhat it is
+ New taskStarts a new Cowork task. Every Cowork interaction is a task — scoped, bounded, finishable.
ProjectsScoped workspaces. Each Project bundles a folder + the skills and connectors it uses. These are different from Chat Projects — name the distinction out loud every time.
ScheduledThe automation primitive. Tasks that run on a cadence — daily, weekly, on demand. This is Module 11’s graduation button.
CustomizeSame as in Chat — shared account-level settings.
Dispatch (New)Parallel and queued work. Power-user feature; skip in Foundations.

Below those, Cowork shows Pinned and Recents — your frequently-used Projects and recent task history.

Teaching note. The unit of work here is called a task, not a chat. That vocabulary change tells the learner what this surface is for — something gets done, and then it’s over.


Code — The Code Sidebar

When you click the Code tab, the sidebar looks different from the first two. It’s organized by workspace, because developers juggle many projects at once.

PrimitiveWhat it is
+ New sessionStarts a new Code session. The unit of work is a session — stateful, long-running, resumable. You come back to where you left off.
RoutinesThe Code equivalent of Cowork’s Scheduled — automations for developer workflows. More flexible, less constrained to one folder.
CustomizeSame shared settings button.
MoreReveals Dispatch (parallel tasks) and Customize sidebar (organize your own workspace).
PinnedSession shortcuts you’ve pinned for quick access.
Workspaces (e.g., RUDI, Personal)Top-level organization by initiative. One developer might have workspaces for work, side projects, and personal tasks, each with their own session history.

Teaching note. The Code sidebar looks different because the user is different. Developers manage many projects in parallel. Most Camp Claude learners don’t, and that’s fine — this view is diagnostic of who Code is for.


The Master Comparison

All three sidebars, one table:

PrimitiveChatCoworkCode
Unit of workNew chatNew taskNew session
OrganizationProjectsProjects + PinnedWorkspaces + Pinned
CustomizationCustomizeCustomizeCustomize
AutomationScheduledRoutines
Output galleryArtifacts
Parallel workDispatch (New)Dispatch (New)

Four Patterns Worth Naming

1. The unit of work tells the story.

  • Chat → conversation (ephemeral, iterative, thinking)
  • Task → scoped work (bounded, finishable, delegated)
  • Session → stateful work (long-running, resumable, developer-shaped)

The vocabulary alone teaches what each surface is for. Read it to learners out loud on Session 1 and the three doors stop feeling interchangeable.

2. Automation scales with surface power.

  • Chat has none.
  • Cowork has Scheduled — simple cadence, bounded to one project.
  • Code has Routines — flexible, cross-project.

More powerful surface, more automation exposed. Not a coincidence — a design philosophy.

3. Customize is shared. The same Customize button lives in all three surfaces. Skills, connectors, and plugins are account-level — install them once, they’re available everywhere. Say this explicitly so learners don’t try to set up Gmail three separate times.

4. Dispatch is cross-surface (and new). It shows up in both Cowork and Code, marked “New.” This means Dispatch is a parallel-work feature, not a Cowork-only one. Mention it once, don’t teach it, move on.


Teaching Implications

This asset is the single slide that orients the entire curriculum. A few placement notes:

  • Session 1 opener — show all three sidebars side by side. Let learners pick out their own observations before you label them.
  • Session 2 — zoom in on the Chat sidebar. Walk through New chat, Projects, Customize, Artifacts.
  • Session 3 — zoom in on Customize (works from any surface). This is where skills and connectors get installed.
  • Session 4 — zoom in on the Cowork sidebar. New task, Projects, preview Scheduled.
  • Across all sessions — come back to the master comparison table at the end of each session. It’s the compass.

Landmark Language

A few phrases worth committing to memory. These travel across the whole curriculum.

  • The three doors are Chat, Cowork, and Code.
  • Chat has Artifacts. Cowork has Scheduled. Code has Routines. The absence of each tells you what the surface is for.
  • A chat is ephemeral. A task is scoped. A session is stateful.
  • Customize is the same button in all three — skills and connectors are account-level.
  • Pinned means “you’ll come back to this.”
  • Dispatch is cross-surface — it’s in both Cowork and Code because it’s about parallel work, not about the surface.
  • Code’s sidebar is diagnostic — if you look at it and it feels right, you’re probably ready for Code. If it feels like too much, Cowork is the right door.

Say these enough and learners start using them on their own. That’s the real test.